AAA
Member
I see both sides:
Arguments for reset:
Payout system and shop prices were bugged/inaccurate so people were getting too many cars too soon. On the other hand parts were too expensive so those who upgraded spent more than they should,
Starting everyone off from a level playing field to have a fairer competition. New players will be levelling up alongside old timers using the same untuned starter cars and the best will win.
The longevity of the game depends on attracting and maintaining new players and if they see they are miles behind some on day 1 then they could be discouraged.
Beta was supposed to be about testing for bugs not farming - if there had been an exploit to mass millions of RP, would it have been acceptable to keep it?
Arguments for no reset:
Jack was asked on forum if accounts would be reset between beta and release and said no plans to.
What was the point in having a double RP weekend if players were going to lose it before launch?
Many beta users funded the game with their own money and are passionate players who obviously missed playing for years and jumped at the chance.
Many of these players have had enough of starting from zero 3 or 4 times as this game changes publisher due to no fault of their own.
Beta testing was supposed to be about testing for bugs not farming yet how do you test the shop with no RP?
Beta testing and bug reporting is time consuming so any gains amassed could be considered fair reward for that. You can´t test fully with no players.
The people that got higher XP during beta were not cheating or bug exploiting AFAIK but just maximising revenue under the existing scoring. This will happen in any game on any payout level, it´s part of human nature to want to progress and do so quickly and efficiently. I bet the ones who did that will be the ones with highest level 1 week after official release.
Not all new players will start on day 1 and not all beta testers will stay in the game forever - there will always be people ahead in the game at any given moment.
What I don´t see or like is the idea of havin a reset during beta and allowing 1 week of farming before final version using new scoring. What happens then if someone finds the magic quick way - will there be another reset? It is already pissing some people off (rightly or not I don´t know) that they will lose what they got already and maybe these people will be less willing to invest in the game later. A refund of RP does not make much sense either - then you have the rp but no XP to use it for anything and you will need to wait to unlock the cars anyway.
Perhaps it would have been better in hindsight to give beta acccounts massive RP like Game sages had so they could test everything and have fun then reset it all before the game opens, There is still time to do this in the last week and that would give something back to those who feel slighted by the turnaround in policy.
Arguments for reset:
Payout system and shop prices were bugged/inaccurate so people were getting too many cars too soon. On the other hand parts were too expensive so those who upgraded spent more than they should,
Starting everyone off from a level playing field to have a fairer competition. New players will be levelling up alongside old timers using the same untuned starter cars and the best will win.
The longevity of the game depends on attracting and maintaining new players and if they see they are miles behind some on day 1 then they could be discouraged.
Beta was supposed to be about testing for bugs not farming - if there had been an exploit to mass millions of RP, would it have been acceptable to keep it?
Arguments for no reset:
Jack was asked on forum if accounts would be reset between beta and release and said no plans to.
What was the point in having a double RP weekend if players were going to lose it before launch?
Many beta users funded the game with their own money and are passionate players who obviously missed playing for years and jumped at the chance.
Many of these players have had enough of starting from zero 3 or 4 times as this game changes publisher due to no fault of their own.
Beta testing was supposed to be about testing for bugs not farming yet how do you test the shop with no RP?
Beta testing and bug reporting is time consuming so any gains amassed could be considered fair reward for that. You can´t test fully with no players.
The people that got higher XP during beta were not cheating or bug exploiting AFAIK but just maximising revenue under the existing scoring. This will happen in any game on any payout level, it´s part of human nature to want to progress and do so quickly and efficiently. I bet the ones who did that will be the ones with highest level 1 week after official release.
Not all new players will start on day 1 and not all beta testers will stay in the game forever - there will always be people ahead in the game at any given moment.
What I don´t see or like is the idea of havin a reset during beta and allowing 1 week of farming before final version using new scoring. What happens then if someone finds the magic quick way - will there be another reset? It is already pissing some people off (rightly or not I don´t know) that they will lose what they got already and maybe these people will be less willing to invest in the game later. A refund of RP does not make much sense either - then you have the rp but no XP to use it for anything and you will need to wait to unlock the cars anyway.
Perhaps it would have been better in hindsight to give beta acccounts massive RP like Game sages had so they could test everything and have fun then reset it all before the game opens, There is still time to do this in the last week and that would give something back to those who feel slighted by the turnaround in policy.
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