infernitox
New member
Hi, I'm a video game designer and developer. The truth is nice your project, but it has physical and conceptual errors in colliders, which are not cute ...
You need to work the drifts a little more, since you don't feel faithful to the movement, or to the curve. I understand that it is a game in a very green phase, which needs to be low resource.
Under these terms I think they would need to take out items or fix them on the scene. Since in my opinion they remain, rather than add.
The signs look good, but when broken they produce an error when stepping on them. In the end to win, I just have to hit all the posters that will work as mines, delaying others for my mistakes.
The cars look good, but the scene and its proportion does not convince me. If they go to the city slopes, I think it was London at night, there is a margin between the lamppost and the wall, wide where one can pass, but the colliders really leaves you and sometimes not.
You need to work the drifts a little more, since you don't feel faithful to the movement, or to the curve. I understand that it is a game in a very green phase, which needs to be low resource.
Under these terms I think they would need to take out items or fix them on the scene. Since in my opinion they remain, rather than add.
The signs look good, but when broken they produce an error when stepping on them. In the end to win, I just have to hit all the posters that will work as mines, delaying others for my mistakes.
The cars look good, but the scene and its proportion does not convince me. If they go to the city slopes, I think it was London at night, there is a margin between the lamppost and the wall, wide where one can pass, but the colliders really leaves you and sometimes not.