RacerXNFS
Community Manager
Vehicle balancing has been a hot topic as of late. It's well known that many of the cars have been particularly strong, while some are not in as good a position as they should be. So this forum thread will be dedicated to talking about the vehicle balancing, particularly to test the cars and record their times as they stand in the game right now. The end goal of this is to allow us to see what cars need help in what areas, and how classes stack up with one another overall.
For now, I'd like some input on choosing test courses. A proper test course should have a good mix of flat-out sections and technical ones to allow each car a chance to show its strengths. I have three courses in mind to test courses, and would ideally like to use at least two courses in testing to grab more consistent results. So suggestions for courses would be greatly appreciated.
Keep in mind that, as is PT tradition, all testing and balancing will be done in sim physics. This will give us a vehicle hierarchy consistent within most game modes, as sim physics is the baseline handling model for all of Project Torque.
For now, I'd like some input on choosing test courses. A proper test course should have a good mix of flat-out sections and technical ones to allow each car a chance to show its strengths. I have three courses in mind to test courses, and would ideally like to use at least two courses in testing to grab more consistent results. So suggestions for courses would be greatly appreciated.
Keep in mind that, as is PT tradition, all testing and balancing will be done in sim physics. This will give us a vehicle hierarchy consistent within most game modes, as sim physics is the baseline handling model for all of Project Torque.