DJ_Edyo
New member
Some of you may be aware of it, Jack and I had an interesting conversation last week about the N20 System.
I saw that we both had the interest to not keep the N20 system as it was like in original PT, since we are also aiming to get a game into a real F2P and not P2W as it was before.
But when talking about the system in question, we encountered a disagreement, which was, how are we going to fix this for the best?
At first, jack submitted the idea that he was tempted to replace the current N2O system whit a NFS styled N2O system (the kind who recharges on its own)
But on my end, i was thinking that the actual N2O system wasn't that bad neither in-game, it was just P2W, it was a feature that made PT what PT is.
So knowing that, i told myself: its maybe not ok to simply replace or remove it, because we all know, a good thing to have about Project Torque is to have personal and in-dept customization over our cars right ?
That's where i came whit this idea, a crazy idea that might not just please Jack, but also all of our players here:
This New N2O system.
it would be based on the fact that it would no more be a trunk item, but now a level unlocked item, that you can equip/un-equip in the upgrade section of the garage instead.
This idea would not Introduce only a time refiled bottle, but a new array of different bottles, whit each its unique attributes depending on your playstyle.
https://docs.google.com/spreadsheets/d/16BXITbJCWXPNhBtT3FV__cK0offf3zfM6qtdhWpdgKE/edit?usp=sharing
This would also have the following restrictions:
-A Balancing between them would be made to not make any of them OP.
-Thunder Alley: No Nitrous would be allowed
-A selectable game room option to turn N20 ON/OFF.
Let me know if you think this idea would be too crazy or if it would be logical to add it to PT, your opinion matters ! ^^
I saw that we both had the interest to not keep the N20 system as it was like in original PT, since we are also aiming to get a game into a real F2P and not P2W as it was before.
But when talking about the system in question, we encountered a disagreement, which was, how are we going to fix this for the best?
At first, jack submitted the idea that he was tempted to replace the current N2O system whit a NFS styled N2O system (the kind who recharges on its own)
But on my end, i was thinking that the actual N2O system wasn't that bad neither in-game, it was just P2W, it was a feature that made PT what PT is.
So knowing that, i told myself: its maybe not ok to simply replace or remove it, because we all know, a good thing to have about Project Torque is to have personal and in-dept customization over our cars right ?
That's where i came whit this idea, a crazy idea that might not just please Jack, but also all of our players here:
This New N2O system.
it would be based on the fact that it would no more be a trunk item, but now a level unlocked item, that you can equip/un-equip in the upgrade section of the garage instead.
This idea would not Introduce only a time refiled bottle, but a new array of different bottles, whit each its unique attributes depending on your playstyle.
https://docs.google.com/spreadsheets/d/16BXITbJCWXPNhBtT3FV__cK0offf3zfM6qtdhWpdgKE/edit?usp=sharing
This would also have the following restrictions:
-A Balancing between them would be made to not make any of them OP.
-Thunder Alley: No Nitrous would be allowed
-A selectable game room option to turn N20 ON/OFF.
Let me know if you think this idea would be too crazy or if it would be logical to add it to PT, your opinion matters ! ^^
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