You can view the original level and XP requirements here https://web.archive.org/web/20090604065150/http://forums.aeriagames.com/viewtopic.php?t=134204
Levelling in PT is not liner and in not smooth either.
Levelling to 20 only took a few hours if you knew to play missions and move onto high XP game modes.
While the grind started after level 30 and more so in the 40s.
I do want to smooth out this levelling a bit in terms of XP between levels. Later in the 40-50 levels, XP between levels goes up and down. Some levels require less XP than the ones before.
I would like to implement levelling up to level 100.
Above level 50 it will just be to show how addicted you are to the game. So no unlocking of new items after that. Maybe some special cosmetics every 10 levels till you hit 100.
I fully understand that many of the original Project Torque players now have full time jobs and families to look after so can't put in the grind anymore.
I don't want to take away game play from those users but at the same time this does need to be balanced somewhat.
We need to look at this game as a 2-5 year experience rather than getting all the cars within a few months and getting bored.
But also making it fun and having players new and old come back because they achieve the next level, unlocking a new item etc.
Not proposing a massive change here. More a long the lines of the new Red line.
This would see level 20 being increased by 1.5-2x from 150,000 XP to 175,000-300,000 XP
Level 30 having around a 2x increase.
This does not necessarily mean it will take twice as long to reach level 20 and level 30.
You will have more time and money to spend on upgrading the lower class cars to gain an advantage to earn more XP during these levels.
It makes it worth levelling the lower class cars up worth it compared to original levelling where you did not bother doing so because you could buy a faster car within a short period of time.
I am looking for feedback on this and welcome CONSTRUCTIVE discussion bellow.
[edit] To note, level 50 to 100 wont be as aggressive as 40 to 50.
Looking at 2-3 million between each level. Slight curve at the end towards level 100.
Data https://docs.google.com/spreadsheets/d/1HmJdCJXnvarjJCDtYZ6l9G5Y5HIKmptFUEctqPnUfzY/edit?usp=sharing
Levelling in PT is not liner and in not smooth either.
Levelling to 20 only took a few hours if you knew to play missions and move onto high XP game modes.
While the grind started after level 30 and more so in the 40s.
I do want to smooth out this levelling a bit in terms of XP between levels. Later in the 40-50 levels, XP between levels goes up and down. Some levels require less XP than the ones before.
I would like to implement levelling up to level 100.
Above level 50 it will just be to show how addicted you are to the game. So no unlocking of new items after that. Maybe some special cosmetics every 10 levels till you hit 100.
I fully understand that many of the original Project Torque players now have full time jobs and families to look after so can't put in the grind anymore.
I don't want to take away game play from those users but at the same time this does need to be balanced somewhat.
We need to look at this game as a 2-5 year experience rather than getting all the cars within a few months and getting bored.
But also making it fun and having players new and old come back because they achieve the next level, unlocking a new item etc.
Not proposing a massive change here. More a long the lines of the new Red line.
This would see level 20 being increased by 1.5-2x from 150,000 XP to 175,000-300,000 XP
Level 30 having around a 2x increase.
This does not necessarily mean it will take twice as long to reach level 20 and level 30.
You will have more time and money to spend on upgrading the lower class cars to gain an advantage to earn more XP during these levels.
It makes it worth levelling the lower class cars up worth it compared to original levelling where you did not bother doing so because you could buy a faster car within a short period of time.
I am looking for feedback on this and welcome CONSTRUCTIVE discussion bellow.
[edit] To note, level 50 to 100 wont be as aggressive as 40 to 50.
Looking at 2-3 million between each level. Slight curve at the end towards level 100.
Data https://docs.google.com/spreadsheets/d/1HmJdCJXnvarjJCDtYZ6l9G5Y5HIKmptFUEctqPnUfzY/edit?usp=sharing
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