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Equalize practice Sim and race Sim

SPEEDER_BG

Active member
This time it's not whining, it's just a suggestion based on an extensive observation which is: the sim physics in practice is a lot more different than the sim physics in racing mode. I have a few cars that in race Sim drift on every single corner on any track whereas the same cars can barely make even one drift in practice. This makes me think practice sim and racing sim physics are completely different.
Which is why I'm suggesting to make the practice sim physics the same as the sim physics in a normal race. Thus one will be able to properly test tracks, cars, even times.
The part with the drift was just for the example in order to understand how both physics differ.
 
I think the same holds true for test drive also. Seems that I apply balancers etc go test drive only to find out the setup I applied is way off in a race.especially in Sim mode.
 
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