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Community driven assets

DerpeZ

New member
Multiple threads from me in this subforum, I know. However I believe they al deserve a separate thread :) .

It would be great to have some tools available to create maps/assets as a community, but have some sort of approval flow available to maintain a certain level of quality. That way, you would be able to get new assets quickly. I have some 3D modelling experiences myself (from back in my San Andreas mod days).

Thoughts?
 

Jack

Administrator
Staff member
The tools we have are somewhat incomplete. We have a few people taking a lot at it but it is not easy work.

Talking 3DS MAX 2009, a load of custom plugins and a few $$$ plugins which we are having trouble getting hold of.

This is before even knowing how to do it all and the process to export them into the game.
 
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