That's quite interesting actually, I wasn't previously aware of that. I've only just discovered the re-release so the only context I have for anything related to the game is from 2009, is this information that came from Invictus themselves, through the deal with the re-release team, or simply found in the game files, etc? Curious as to how many cars they had models ready for, given there are already a few ingame I don't recognize, so unsure if they've all been added or if that's simply a fraction of the full list of replicas. Would be quite cool if there were in fact Invictus-made unbranded versions of everything, including Level-R exclusives.Invictus knew the licenses would run out and already had debadged versions ready to go when that happened. However they shut down the game before they needed to use them
Not quite. The models would be basically the exact same and that alone could cause issues too.same model and fantasy name is that a alternative ?
And all you need is a modeler and let him do some,...face liftingNot quite. The models would be basically the exact same and that alone could cause issues too.
Just a removed badge texture and a fantasy name won't exactly cut it, to my knowledge.
These models apparently already exist. We're waiting for Invictus to find themAnd all you need is a modeler and let him do some,...face lifting
Now we have the official word, ($10,000 per brand), that's just insane, plus (5% of revenue), totally insane. Good Call JackWe will not be licencing the cars. They want around $10,000 per brand upfront and 5% of revenue
You did have much larger playerbase, in the first week of launch - before you started turning the game into a pay-to-win and screwing up the RP income.Maybe if we had a much larger number of players, this would be doable. But at this time, licensing cars is off the table.
We will work on alternatives.
Do you really have to ask?How is the game pay to win?