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Recent content by HardCorrado

  1. HardCorrado

    COPS n' ROBBERS - HOW TO PLAY

    Maybe it's possible to make a specific game mode out of this idea?
  2. HardCorrado

    Branded cars

    I think since Project Torque is not a hardcore racing simulation, is doesn't really need licensed cars and brands. You should follow the GTA V approach and create cars whose design and names are based on real cars, but are different enough.
  3. HardCorrado

    After drag transmission became manual

    I used automatic transmission. But after playing drag mode, which generally uses manual transmission, my transmission in arcarde made changes itself also to automatic.
  4. HardCorrado

    Suggestions for game improvements

    Another suggestion: - make drag mode more attractive for players, because there are almost no players (more XP/RP for example)
  5. HardCorrado

    Suggestions for game improvements

    Thanks for the explanation. I have no idea about the difficulties of programming. I try to make suggestions that make Project Torque a better game.
  6. HardCorrado

    Suggestions for game improvements

    My current suggestions: - possibility to change car balancing in the race lobby and/or the loading screen - possibility to set a higher number of race participants (10, 12 or even more players) - after the winner crossed the finish line, more time for the other players to reach the finish, too...
  7. HardCorrado

    Roadmap

    The thread was closed im the meantime: https://community.projecttorque.racing/threads/oops-we-ran-into-some-problems.610/post-4859
  8. HardCorrado

    Roadmap

    I read in another thread that no one should expect Level R Content in the new Project Torque game? Can you explain what content was only part of Level R but not of Project Torque in the past? The only things I can think of is the open world and some licensed cars.
  9. HardCorrado

    Idea for Faster and Better Development

    Why does it take so long? It seems like Invictus doesn't show a lot of commitment to the project?
  10. HardCorrado

    Mac version?

    I don't know how complex it would be, but is there a possibility to create a Mac version in the future? I have several friends, who played Level R in the past. But in meantime, they changed to Mac computers. Would be fun to play Project Torque together again.
  11. HardCorrado

    Increasing the number of available cars via different body styles

    Well, my suggestion meant to be additional to the cars mentioned above. They are planning to bring back all former licencesed cars or modified versions of them.
  12. HardCorrado

    Increasing the number of available cars via different body styles

    My idea is inspired by GTA V Mods like FiveM, where they took existing cars from the original game and added versions with different body styles. I don't know if this idea is realistic or even possible for Project Torque. But if it is, it could be a faster and easier way to implement new cars...
  13. HardCorrado

    Roadmap

    Will you integrate all cars, be it licensed or modified, from all former publisher versions (Level R, Project Torque, HEAT)? Because in the past not every car was available in every version of the game.
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